Fairy Calamareyes are the mini-bosses of Poison Moth's Lair, the third dungeon in The Legend of Zelda: Oracle of Seasons. Here, you'll find some Tektites and Peahats in a soggy room. Whale on the A button and push Blaino towards the outskirts and you'll emerge triumphant. You'll reach an area crawling with danger. You'll have to move the long, blue weights again to get through. Mothula will descend to the middle of the room and release a few smaller Moth s that will pursue Link. Then follow the path up and around to the boss door. Once there, go to the left. Work you way to the left side of the room. It flies around the dungeon and shoots out fireballs and tiny moths at Link in an attempt to knock him out of the arena. The dungeon is located at the northwest corner of Spool Swamp. The Blade Traps also begin to slide across the floor, causing damage if they come in contact with Link. Then drop a Seed at your feet and cruise across the bridge. the 8th mini-boss in Ages casts a curse that turns Link into a baby for a short time if he gets hit. From here, head right until you see a keyhole in a rock. Use him to get back up to the stump just west of Spool Swamp. You'll have to brawl with him in order to get Ricky's Gloves. In A Link to the Past, Mothula is the Boss of Skull Woods, the third dungeon of the Dark World. Take down the Wallmasters here, then make your way to the lower right corner of the room. Naxxramas is a Scourge Necropolis led by Kel'Thuzad, who has returned to the Eastern Kingdoms to finish the work his Cult of the Damned started in the events of Warcraft 3.. Lore-wise, we counterattack the Necropolis after beating back the Scourge Invasions that took place all over Azeroth when the raid was released.. The Poison Moth's Lair is the third dungeon in The Legend of Zelda: Oracle of Seasons. Link must then find the portal to Subrosia within the swamp in order to gain the essence of summer for the Rod of Seasons, and thereby access the Poison Moth's Lair. Mothula will zip around the central platforms, scattering baby moths and fireballs as she goes. The dungeon is in the shape of a moth. Instead of going all the way to the left, go to the first hop-over (just west of the Moldorm room) and leap the gap. When they die, a chest will appear. Main Item Drop one on the different-patterned tiles near the north wall to open a door here. Go back to the portal you came through and leave Subrosia. Keep moving north until you discover yet another Mystical Tree. The Poison Month's Lair is the third dungeon in Oracle of Seasons. Before entering, take this time to plant some Gasha Seeds and to climb the vines at 9-C. Tease the blade and dash to each nook as you make your way to the right, fighting against the conveyor belt floor. Thank you! These guys surface from pools in the arena and try to pepper Link with fireballs. Grab it and give it to the guy and he'll tell you where you can get to the swamp. She is the second step in your Trading Items quest, discussed in the Items section of this guide. Continuing the Oracle Of Seasons dungeons collection with my cover of the Level 3, Poison Moth's Lair :) Do you like the ambiance I've set ? Head through the door you just opened. There are holes to the south, so go north to meet Ricky, the kangaroo. Kill them and head to the west, ignoring the stairs for now. Leave him be. Kill the Moldorms and go right. Use the Feather to jump on the moving strip, then jump off and go down the stairs. Since he can leap holes in a single bound, take him to the south and cross the line of rough ground there. Mothula. Push it into the pit to the right and step into the spot that creates. Push the purple block left, then down into the channel, completing the puzzle and opening the door to the left. 4. It can only be accessed during the summer, when vines grow which allow Link to climb up to its entrance. In a chest here is a Small Key. We go on a date with Rose to get the season summer. Inside, Link acquires the Roc's Feather, giving him the ability to jump. Link embarks on a quest to recover the Essences of Nature. In order to access Obor's lair, the player must obtain a giant key from a Hill Giant.Each giant key permits one entry to the lair and one attempt to fight Obor. Move up the path and position yourself next to the fourth block down from the top. Backtrack to the house where you got the shovel, and take the same path you did to get to level 2. Use the Bracelet to move the rocks, working your way to the staircase at the north end of the room. Go back to the Market and head north. Now go back down through the blocks where you killed the Pols Voice and focus on the left side of this block configuration. After a short period of time, it settles on one of the platforms in the middle of the room, leaving itself open for attack. This page was last edited on 4 April 2020, at 21:24. When she drops, a Heart Container will appear. Place it anywhere besides the colored tiles to get back up to the fight. To reach the entrance to t… Go further to the south and cross the second line of holes, then keep going down until you see some Buzz Blobs. Here you'll find two vases. Move both of the brown rocks here with the Power Bracelet. Stream ad-free or purchase CD's and MP3s now on Amazon.co.uk. Go up the stairs and in the next area, take yet another staircase. Go up the stairs, then follow the path all the way to the left. Mothula (ガモース Gamōsu?, Gamoth) is the boss of the Poison Moth's Lair, the third dungeon in The Legend of Zelda: Oracle of Seasons. Boss(es) Content is available under the GNU Free Documentation License. Poison Moth's Lair is the third dungeon featured in Oracle of Seasons. There is a huge blade on patrol here, so dodge it by moving down around the vertical column of blocks. Omuai are minibosses in Oracle of Seasons.1note 1 1 Characteristics 2 Nomenclature 3 Gallery 4 Notes 5 References Omuai are the minibosses of Poison Moth's Lair. This will lead you to the Bright Sun and the end of Level 3. North from the first hallway, you'll encounter three Spiny Beetles. Move the first one, then push the next one at the middle. The Poison Moth is an optional boss encounter in Suikoden II. Push the weights until you see an opening, then use the Feather to leap over the spikes. Follow the path as it branches to the left, then get below the small cliff and use Ricky to jump once again. You now have to get through a maze of green shells.